Hello Readers,
At the start of each year, I plan my reading list and
decide which games I want to replay. This year, I began with Command &
Conquer: Generals as my first choice for a replay.

Command & Conquer: Generals in my opinion is one of
the series’ finest entries, boasting impressive visuals, polished gameplay, and
an improved AI.
The gameplay is
classic Command & Conquer: fast, explosive, and efficient. You quickly
build key structures, assemble versatile armies, and dive straight into battle.
Resource gathering is automated for all factions, and upgrades add strategic
depth. However, the game favours aggressive playstyles, as buildings are
fragile, and defences are limited. In the game defensive tactics often spell
disaster.
Battles are quick and reminiscent of Red Alert 2, thanks
to powerful units, devastating superweapons, and the game's fast tempo. While
the streamlined unit roster ensures each type has a purpose, the absence of
naval units a hallmark of earlier titles feels like a missed opportunity.
The campaign shines with creative mission design, moving
beyond the traditional "destroy the base" objectives. Highlights
include protecting retreating forces or looting a city to fund your army. That
said, the difficulty can be inconsistent, with some missions feeling too easy while
others frustratingly tough.
Despite minor flaws, such as being limited to stacking
only nine units at a time for production, Command & Conquer: Generals
delivers fast-paced, action-packed gameplay. It’s a standout entry in the
series and a worthy replay for any fan.
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